At the bottom of this post you will find a link to the next RC for the 1.1 update to Xenoforce:O3. But for those that actually read this first, I want to thank you for helping us try and make this mod better.
I would like to take a moment and try to stress a few things, why we're spending time working on the Original 3 and why your support and help are important.
We are working on the original 3 because, to be quite frank, we have no choice. If we are going to add such drastic forces as Gundam/Invid/RDF/Zeon into a game and keep that game balanced and fun then we have to use a system that is neutral to both series. Originally we were going to just use EA's design and call it a day, but after the last MOD release it was obviously apparent to us that EA's system simply wouldn't do it. EA's system simply did not have the scope to do what was needed. So we could expand on EA's system or come up with our own. The problem with using EA's system was it would not be fair. If we can agree that Gundam/Robotech must be placed on a neutral system to allow for proper fairness then we must also agree that to allow CNC's units to use their own system would simply be unfair.
So we designed our own system and started the process of converting CNC's units to our system. And since we were doing this we went ahead and made the changes that we felt the CNC armies needed to help make them unique.
Now why this is so important is my second point. We have now made 3 armies with this system (GDI/NOD/Scrin) and only with your feedback and support can we hope to see exactly how this system will work for EF/Zeon/Invid/RDF. What glaring bugs appear with our system? How were these bugs fixed? What does this mean for the other armies not placed in yet? These things are important. So thank you for your support and help, and hopefully this RC will be the last needed.
Xenoforce : The O3 RC2